Real 3D vs
Flat 3D
Born from the need to
render architectural images quicker a clever technique emerged.
It was the use of 2D photographs on flat planes in 3D to create
the illusion of a realistic object in a computer generated scene.
Think of these as "cardboard cutouts" of people and
objects. From a distance and from the right angle you may not
be able to tell that they have no depth - the perfect illusion.
The computer has less work to do, the image looks real and the
client is happy.
But, every shortcut
has a downfall, and the negative of this technique is it's over
use. It only takes a few seconds for you to identify a cardboard
cutout, which is as you move towards or around it. The lack of
depth becomes very apparent. This means the technique is best
suited to still images with no camera movement whatsoever. When
you relate this to our scene
building techniques it soon becomes apparent that there are
limitations imposed.
The way around this
is to only use true 3D objects, and this requires skill and resources
- something that Archiform 3D has in ample supply. We create
detailed and highly realistic 3D models of almost everything
you see in a scene. This means you can move through it in virtual
reality and get a true perspective of what is around you.
Unlike a flat 2D object
placed in 3D, a true 3D object allows you to move around it and
look from any angle. It also casts the correct shadow. This is
highlighted in our article regarding flat landscaping and real
3D landscaping and you can view and animated movie to see
the difference.
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